<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href="http://www.longislandexchange.com/profiles/inc/RssDisplay.xslt" type="text/xsl"?><rss version="2.0"><channel><title>Long Island Exchange &#187; Blogs</title><link>http://www.longislandexchange.com/profiles</link><description>Long Island Exchange</description><item>
		<title>Strategy Gameplay</title>
		<link>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=195</link>
		<guid>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=195</guid>
		<description>I know I said I was done with Guild Wars, but something with the game finally  clicked for me and I think I short-changed the game in my last post. . I dinged  the game because I didnt find the search for skills to be all that interesting.  I also noticed that people kept saying the game was like a collectible card  game. The other day this finally clicked for me and I understood what they were  talking about. I just couldnt stop thinking of the game in the terms I was  familiar with, and it was giving me some kind of idiot mental block about it. I  expect RPG games to follow a line of steady progression of character development  from weenie to Wonderboy. I thrive on this sort of thing, and that expectation  kept me from seeing the strategy game staring me in the face the entire time.  You can only have have eight spells or abilities avilable at any one time. I  thought this was like, an interface limitation. You know, thats how many spells  fit on your hotbar, spell toolbar, whatever  .....</description>
		<pubDate>Tue, 25 Nov 2008 20:11:50 -0600</pubDate>
</item>
<item>
		<title>Guide to hard mode</title>
		<link>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=194</link>
		<guid>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=194</guid>
		<description>However, it is useful to know the exact changes when planning the builds and  strategies to be used. Enemies differ both in their AI and raw power: Monsters  in hard mode are of a higher level (minimum level 20) compared to their normal  mode counterparts. Monsters have a 33 to 50 percent shorter casting duration,  faster movement and faster attack speed. In terms of AI: Monsters in hard mode  respond and escape from AoE damage more quickly. Monsters in hard mode will be  more likely to kite for longer periods of time. Melee monsters in hard mode  avoid focusing their attacks on one target. All of these changes are meant to  make monsters harder, but they can also be exploited. For example, a 50% faster  attack speed means 50% more damage dealt to your party. At the same time, it  also means 50% more damage dealt by hexes like Spiteful Spirit and Empathy. Team  build As a rule of thumb, only the most efficient PvE builds will do for hard  mode. Many sub-optimal builds are still able to .....</description>
		<pubDate>Tue, 25 Nov 2008 20:11:48 -0600</pubDate>
</item>
<item>
		<title>Dervish Guides</title>
		<link>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=193</link>
		<guid>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=193</guid>
		<description>I have tested it multiple times, just to make sure that the first time through  wasnt a fluke, and so far Ive been 5 for 5 with it. Equipment Armor: Max  armor, Mysticism Hood. I used a superior vigor, but the way the runs went it  didnt seem essential. As far as runes you will need a major mysticism, major  earth prayers, minor wind prayers, and a Rune of Vitae or Attuenment, either is  fine. For insignias, the only one that I would very highly recomend is a  Windwalkers Insignia for your chest piece. You can use Radiant or Survivor  Insignias if you want, just for a little extra energy and health on the  remaining pieces of armor. Weapons: I used a totem axe, but any simmilar one  handed weapon will work, as long as it has +20% enchanting(18% or 19% will work  too if you you have one laying around). I used a modded offhand with +45 health  w/enchanted and Halves Recharge of Spells 10%, but if you dont have something  like that laying around one of the offhands that you can craft at D .....</description>
		<pubDate>Tue, 25 Nov 2008 20:11:57 -0600</pubDate>
</item>
<item>
		<title>Strategy and Balance</title>
		<link>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=192</link>
		<guid>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=192</guid>
		<description>If Guild Wars reminds you a bit of Blizzards classic Diablo action role-playing  games, thats probably because developer ArenaNet was founded by Blizzard  veterans. . While Guild Wars isnt a massively multiplayer, persistent-world  game like EverQuest, the goal in the game is to explore a vast, virtual world  while battling both computer-controlled enemies and other players. However,  Guild Wars will require you to do a lot more than just rapidly click on the  mouse button to hack and slash your opponents. The game also incorporates a vast  and intricate skill-based system reminiscent of the card game Magic: The  Gathering. Each character can have dozens, if not hundreds, of skills in his or  her inventory, but prior to each adventure, you can only select a handful of  those skills to bring along. We had the chance recently to ask producer Jeff  Strain how the gameplay in Guild Wars will adjust to accommodate veteran and  casual role-playing gamers. Hes about to deliver a splitting hea .....</description>
		<pubDate>Tue, 25 Nov 2008 20:11:17 -0600</pubDate>
</item>
<item>
		<title>MySpace Mafia Wars</title>
		<link>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=191</link>
		<guid>http://www.longislandexchange.com/profiles/rss.php?header=blogs&amp;id=191</guid>
		<description>It started out as just something to do to pass the time but after playing games  such as Mafia Wars, Mobsters, and Dragon Wars I realized how addicting it could  be. The problem is that with a full time school schedule and a full time job I  just do not have the time to keep up with those people who can afford to spend 9  to 10 hours a day playing those games. So what did I do. Well I basically went  on a quest to find any cheats, hints, tips, and codes for Mafia Wars that I  could uncover. Also Instead of playing the game the regular way, I looked at  ways that I can get ahead faster than the average person just clicking and  waiting. I crunched numbers, I looked at the code, I asked other players. you  name it I did it all. After doing all of this research I came to the conclusion  that the developer did an excellent job of protecting Mafia Wars from cheats and  hacks. However, no one is perfect and through my research I did find many cheats  and glitches for the game that once worke .....</description>
		<pubDate>Tue, 25 Nov 2008 20:11:34 -0600</pubDate>
</item>
</channel></rss>